Your first assignment is to investigate a rail depot with a vehicle showing signs of foul play, put Phelps' mastery to work.
Out of the two-minute introductory cutscene, hold sprint and move forward to leave the briefing room. Turn right out of the door and go down the stairs. Open the right door on the first set of doors to your left.
As you open the door, turn the camera around 180° manually instead of using the look back button, and walk towards the car.
As Cole asks if Bekowsky “knows the place,” hold the enter vehicle button and sprint to make Bekowsky drive to the crime scene, and to make sure he at least jogs to the driver’s side door.
Manually looking back means the camera can stay directed towards the open door. If the camera was not pointed at the open door, it would close automatically and your partner would have to open the door again, losing time in the process.
This is what the start of most cases would look like.
Once in the car, skip the drive using A or X on the controller, or ← on the keyboard.
*Note for PC users: all skippable cutscenes use backspace to skip; however, some may use enter which will be specified throughout*
Skip the cutscene and sprint forward immediately. Go in between the trashcans and the telephone pole to avoid talking with the patrolman and head for the wallet and glasses in front of the car.
Pick up the wallet and inspect the ID of Adrian Black on the left side pocket.
Put down the wallet and sprint back to the car. Make Bekowsky drive you to the Black Residence. The notebook will come up automatically.
At the Black Residence, knock on the front door to be met with an unskippable cutscene.
Once the cutscene ends, you can either turn right to inspect the matchbook on the dining table, or head straight to the bedroom nightstand to pick up the matchbook there.
While inspecting the matchbook, you must marker to Cavanagh’s bar manually as getting the location from R&I is very slow.
Once marked, you can put the matchbook down, and have your partner drive you to the bar
Where you place the marker depends on where the car spawns, it may take a while to get situated but the goal is to get inside the bar (I’m still working on the perfect marker).
Sprint towards the bar and hit the talk button (X, □, spacebar) on the corner of the bar to talk to the bartender. Once done talking to him, go to the back of the bar and talk to Frank using the talk button.
Once the interrogation is over, skip the cutscene and you will be put in a tailing mission to tail Morgan back to his apartment.
Immediately turn on your siren and get close to Morgan’s green car heading left. The mission will fail and ask you to retry the tailing mission. Do this two more times until the game gives you the option to skip this part.
This is a key part of the game, as you will do this with more tailing sequences, shootouts, etc.
Once skipped, the game will teleport you to Morgan’s Apartment.
Out of the cutscene, you will still be in the car. Drive into the wall on the right next to the green awning, get out of the car, and go into the door around the front of the car.
Go up the flight of stairs, turn left at the top of the stairs and it’s the door on the left.
Going up to the door triggers a cutscene. Skip it, and immediately hold sprint and forward as Cole will automatically path towards the window and up the fire escape. Chase Adrian across the rooftops and down the pipe and skip the ending cutscenes.
At the end of this case, you would’ve learned the basic principles of the Any% run that can be used for all cases going forward.